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digitisation

digimon sapphire title screencould it be? another new dump? :O yes! and, I believe, the first playable dumped GBA pirate original ever ever. so take that, internet!

it's a platformer, it's by Vast Fame, it's based on Digimon and it's awesome. it is of course:

Digimon Sapphire!

those of you who have seen my youtube channel may well be aware that I've had its counterpart (well I say "counterpart", it's not even the same genre) Digimon Rury/Ruby for a while and I've never been able to dump it, but I bought this one recently from Volumerates and amazingly it dumped and was playable the first damn time! So I'm guessing either this was a reprint without protection or Sapphire just isn't as well protected as Ruby was.

digimon sapphire gameplay shotAnyway I like this game a lot. Like, I think it's genuinely good, not just "good for a pirate" or what have you. It's a Digimon based platformer with three selectable characters, all of which can turn into some big dude if you press the R button (can you tell I don't know Digimon) and there are bosses with engrish dialogue and all sorts. The sprites apparently are ripped from Digimon Battle Spirits but hey. And Vast Fame's music is awesome as usual, even if they are only using the GBC sound hardware for this one.

Now this rom does have certain ... issues, mainly that while the actual game data is only 4mb big, the ROM itself is 32mb. The rest of the ROM is filled with 4mb blocks of either the game repeated, all 00s or a pattern of bytes, I've been tinkering with it for a while and it seems to be laid out like this:

1. Game
2. some repeating pattern of bytes
3. Game (duplicate of 1)
4. Pattern again
5. Pattern
6. 00's
7. Pattern
8. 00's

blocks 2-4 and 6-8 don't matter but the pattern at 5 has to be present, I'm assuming for some failed copy protection routine, and it has to be in the right place (1000000h), so all you can do is trim off blocks 6-8 - the last 12mb - leaving it at 20mb which is kinda an odd size for a GBA game. So, fuck it, I'll just release the whole 32mb dump as is, at least it's playable. It compresses down to under 2mb anyway so size is only really a problem if you're playing it on a flashcart. And hey, maybe someone out there can figure out a solution to get it running in its correct size.

screenshot 1 screenshot 2 screenshot 3 screenshot 4 screenshot 5 screenshot 6

download! Digimon Sapphire (Unl) [p1].rar (1.93mb)

Update 7 Aug 2011 - This version of the game seems to be a bit different to the original, the credits are missing and on the real cart it crashes after every level (though not in emulators) so i'm going to label it as a [p1] (ie a modified pirate copy, since that apparently is what it is)

In other dumping related news cah4e3 has dumped a couple more of my Famicom carts namely Waixing's port of Zelda: Link to the Past and this 12 in 1. You might also want to check out the PGC Forums if you aren't already a member there, a whole bunch of new MD and SNES games have been posted recently. or if you aren't interested in that you should check it out anyway!

posted by taizou at 01:06:52 on 06/08/2011 in dumps

Comments

Currently 18 comments on this post.
(Now displaying last 50 comments. Change display mode: Last 50 / All)

1:

Game has no ending. Played it through.

SpaceNinja

posted by SpaceNinja at 14:50:35 on 06/08/2011

2:

This is awesome! I've seen this appear quite often on Ebay lately, so fortunately it's an easy find.

posted by Qiezei at 15:31:40 on 06/08/2011

3:

Interestingly enough, the actual CHR data for the credits is still in the ROM. So I wonder whether the code for displaying them is also in there but 'dummied out'...

posted by codeman38 at 05:02:17 on 07/08/2011

4:

...Erm, I meant to post that as 'codeman38', not as an un-munged email address. No idea what just happened there. Probably a sign I need sleep. :)

posted by codeman38 at 05:05:55 on 07/08/2011

5:

ha. i'll edit that for you. :D

posted by taizou at 12:18:32 on 07/08/2011

6:

i have try out this game and work for sure on visual boy advance and can save after finish the tier level. If appared the tile to be continue... well touch continue on main game you gain on next level ex stage 1-2

Arshes91

posted by Arshes91 at 21:13:52 on 04/09/2011

7:

cant download ?

posted by jeff at 09:02:09 on 02/07/2012

8:

try harder!

posted by taizou at 18:54:27 on 03/07/2012

9:

vdsgvdsgfdghrh

posted by fdgdfgdfgdfgdfg at 13:47:12 on 27/07/2012

10:

Thatīs awesome full color graphics!! great Vast Fame Design.

posted by Osman Color at 15:11:13 on 17/06/2013

11:

Hey Taizou, can you make a post for a ROM dump for Digimon D-3?

posted by Chowdit1 at 01:21:10 on 23/09/2013

12:

@Chowdit1 -- already done: http://hhug.me/?post=44

posted by KAGE-008 at 21:11:28 on 19/12/2013

13:

예들아안녕!!!!!

posted by leeseongjae620 at 10:58:11 on 23/12/2014

14:

AD 2013 Super Retro Squad
AD 2013 Super Action Squad

posted by leeseongjae620 at 10:58:53 on 23/12/2014

15:

Nintendo Gameboy Advance

posted by leeseongjae620 at 10:59:18 on 23/12/2014

16:

Henggedianzi?

posted by leeseongjae620 at 02:14:25 on 19/09/2015

17:

For a bootleg, this is extremely good! Is it normal to be taken to a "To be Continue" screen after each lavel?

posted by JesseB at 00:56:21 on 25/01/2016

18:

Normal for this dump - it's from a cart with the protection hacked out, and it seems like they didn't quite do it properly. Hopefully soon I'll have the original cart dumped too, keep an eye on hhug.me for that

posted by taizou at 00:06:54 on 16/09/2016

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If you would like to contact the author I can be reached by the contact methods here, or you can visit my other sites at 12bit club. ~taizou